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High - Vulnerabilities will be labeled High severity if they have a CVSS base score of 7.0 - 10.0 The division of high, medium, and low severities correspond to the following scores: The vulnerabilities are based on the CVE vulnerability naming standard and are organized according to severity, determined by the Common Vulnerability Scoring System (CVSS) standard. For modified or updated entries, please visit the NVD, which contains historical vulnerability information. The NVD is sponsored by the Department of Homeland Security (DHS) National Cyber Security Division (NCSD) / United States Computer Emergency Readiness Team (US-CERT). The US-CERT Cyber Security Bulletin provides a summary of new vulnerabilities that have been recorded by the National Institute of Standards and Technology (NIST) National Vulnerability Database (NVD) in the past week. Vulnerability Summary for the Week of July 26, 2010 Note:there may be multiple issues for each product link.
And for a comedy, it has a pretty violent underpinning, as Lemmon and Curtis play musicians hiding out in drag in an all-girl jazz band after accidentally witnessing the St. It has one of the greatest last lines in film history. Hector Saldana Contributed Photo Show More Show LessĦ of14 7 of14 Billy Wilder’s “Some Like It Hot” (1959) is considered one of the all-time classic film comedies, with great performances by Jack Lemmon, Tony Curtis and especially Marilyn Monroe. Tobin Center for the Performing Arts, 100 Auditorium Circle. Both share a deep love of blues.ħ:30 p.m. Both musicians are associated with the smooth R&B and soul-pop that emerged in the mid- and late 1970s. McDonald comes to town a few months ahead of a new album, "Wide Open," which will be out in September. Scaggs tapped into his roots with his latest album, "A Fool to Care," which digs deep into the feel and groove of Texas, Louisiana and Oklahoma music. Park & Ride service available from Crossroads location, go to Įlizabeth Robertson /Philadelphia Inquirer Show More Show Less 5 of14 The '70s music icons team up for a night of hits and new music. The icons are obviously refreshed with their WorldWired Tour, whose gigantic stage set includes a pentagon-shaped catwalk around the stage and a pit for lucky fans.Ħ p.m. Hector Saldana Photo by Joachim Jüttner Show More Show Lessģ of14 4 of14 Thirteen years ago, a documentary film presented Metallica as a burned-out bunch last month, the Rock and Roll Hall of Fame act was joking around like goofy stoned youngsters in a prank photo showing Metallica handing its latest platinum record to, um, Metallica. Years ago, he made a solo album, "Makin' It on the Street," but he'll be paying tribute to his original band, Mountain.Ĩ p.m. Laing is a rock 'n' roll survivor and author who's done stints as a major label A&R man, radio host and sideman. The latter was a bona fide supergroup with Jack Bruce of Cream on bass and guitarist Leslie West, who led both bands. Show More Show Less 2 of14 The influential drummer made his mark in legendary acts Mountain and with West, Bruce & Laing. Reservations recommended, most shows sell out. Santikos Bijou, Wonderland of the Americas, 4522 Fredericksburg Road (I-10 West at Loop 410). He earned an Oscar nomination for his iconic portrayal of confused, often anguished teen Jim Stark Natalie Wood and Sal Mineo co-starred.ħ:30 p.m. The film, this week's offering in Texas Public Radio’s Cinema Tuesdays summer film series, was the only one in Dean’s brief lifetime (he was 24) in which he received top billing. 1 of14 James Dean died in a car crash a month before “Rebel Without a Cause” opened in 1955. "That's where you're going to piss someone off and they're not going to play anymore." "Especially the first world, that's kind of make-or-break," said Bloemen. The importance of curving difficulty, according to the team, is paramount. The team would iteratively reorder and smooth out the levels, then bring in a new group of testers that hadn't played before and see what the new data looked like -its own little live, die, repeat loop, as it were. "So we could see where everyone was being killed by one hazard, and then just take the hazard out." "We collected the actual position where every person died," said Gilmour. Some levels were simply reordered for a smoother difficulty curve, but others were changed on a second-by-second level. The team then acted on that data in different ways. "We let a lot of people play the game, and we could see these big spikes where everyone was dying," explained Bloemen. ThirtyThree Games used analytics and testers to analyze every second of gameplay. There are small things, like making levels "concave," so your character can't get caught in a cove and die, or ensuring the automated movement "is always the speed you want to go at," but the truly interesting tweaks are invisible. I always knew it was my fault I was dying.Ī lot of work went into making RunGunJumpGun its levels and each second of gameplay feel fair yet challenging. I struggled massively with some levels, but I never once felt the urge to stop. I always knew it was my fault I was dying. As mentioned, I struggled massively with some levels in RunGunJumpGun, but I never once felt the urge to stop. As a result, I constantly put it down for weeks at a time in frustration. It's generally superb, but there are several moments when it seems the game is unfair - maybe a parry timing is off, a hit box not quite right. Take Furi, a boss rush game released earlier this year. When one hit can kill, developers getting something wrong is difficult to stomach. That sense of fairness is key to twitch games. It's easy for that to become annoying, but though you will certainly be frustrated by RunGunJumpGun at points - some levels had me dying maybe 30 times in a row - you'll be frustrated at your lack of skill, not at the game itself. You're removing a lot of the tools that gamers are typically given to overcome the challenges in front of them. Stripping away controls has its issues, though. "It lets you fall into a trance, and that's kind of a big thing for the game, getting people lost in it." Beyond that, everything can just kind of wash over them." " aren't focusing on what they're trying to do with a controller, they're just trying to manage two buttons. "It lets you fall into a trance, and that's kind of a big thing for the game, getting people lost in it," said music and story designer Jordan Bloemen. Removing all the other controls completely strips away everything between you and the game. Several times per second, you'll be deciding which button to press, but you never move your fingers apart from to push down. You also need to shoot enemies and obstacles in front of you, but as soon as you do, you start to lose altitude. "Jumping," in this game, is actually more like flying - your character aims her gun downward and will ride upward while you hold down the button. Not now Turn on Turned on Turn onĪt its core, RunGunJumpGun is about balancing the two inputs. You can disable notifications at any time in your settings menu. Before its release, I spoke with the team behind the title, ThirtyThree Games, to find out how they managed to get so much game out of just two buttons. Today, RunGunJumpGun is out for iOS and Android, and it's perhaps the most challenging, rewarding and downright fun mobile game of the year. You're always just running, gunning or jumping, of course, but through intelligent level design and a masterful difficulty curve, it stays fresh and taxing throughout its 120 levels. Ostensibly, it's an automatic runner - think Canabalt or the upcoming Mario iOS game - but with a wealth of gameplay mechanics and ideas added. Despite having just two inputs - shoot and jump - there's an awful lot more to the game. I first played it in early September, just after it launched on Steam. RunGunJumpGun blends the brutal level design of a twitch game, the accessibility of an automatic runner and one of the most intuitive control schemes ever conceived. Fast-paced, reaction-based "twitch" games have always been my thing, but rarely have they ever been this simple. |
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